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Sep 30, 2011

Screen Time


Screen Time by Héctor Serrano

Part of Slow Tech: Designs for Digital Downtime
Curated by Henrietta Thompson
Produced by Protein.

At the start of every day the face of the Screen Time watch is a perfect white circle. Over the course of the day the watch connects via wi-fi or 3G to the internet, retrieving Twitter, Facebook, email activity in real-time, eventually clocking up a pie-chart of the hours and minutes spent on each. Every time the user accesses one of these on their tablet or any other device, the watch starts counting. It stops when the user logs out of their account or hides the related window. A highly low tech watch, all mechanisms are analogue. Taking as its starting point the fact that time is now considered the ultimate luxury, the watch raises awareness about how much time is left in each day for real social interaction. In this ever less private ‘brave new world’, would we really be happy to display on our wrists quite how we divide our days?



Sep 29, 2011

The Arcade Washing Machine


Not content with shooting alien invaders or zapping zombies, an MA student at Kingston University in south west London has designed a video game which involves doing the laundry. Lee Wei Chen's "amusement washing machine" resembles an arcade style video console - but the bottom half of the unit is a washing machine. Lee Wei has linked the circuitry of the two devices, so that the washing cycle becomes dependent on the gamer's progress. If he or she struggles while playing the game, extra coins will be needed to complete the cycle. Lee Wei, who is originally from Taiwan, said he wanted to find a productive use for the "wasted but enjoyable time" he spent gaming. "I realised that the skills I had developed in the virtual world were useless in the real world. I wanted to make them useful," the 27 year old explained. Players put three pound coins into the machine and are given three lives - this also turns the washing machine on. If players fail to progress beyond a certain level without losing their lives, the washing machine responds by refusing to move onto the next stage of its cycle and the player has to add more money. "This is a big and original idea - examining the possibility of transporting the enjoyment and skills of electronic gaming into the more mundane world of practical electronic devices," Lee Wei's course leader, Colin Holden, said. "He's chosen two instantly recognisable objects - a washing machine and an arcade game - to illustrate this idea. Together the two objects produce a striking new electronic device. It's an extremely well-executed design concept." lee wei chen master of design student at london's kingston university.



Sep 28, 2011

2011 Oregon Manifest Winners Announced


Bike Craft, Design and innovation.
The Oregon Manifest Constructor’s Design Challenge is an innovative, pioneering design/build competition that is harnessing the power of American bicycle craftsmen and global design firms to create the next-wave bicycle for the everyday cyclist — a bike yet to be found on the retail floor.

In an unparalleled partnership, three global design firms – IDEO (Palo Alto, CA), Yves Behar and fuseproject (San Francisco, CA) and Ziba Design (Portland, OR) – have each paired with accomplished custom bike builders to push the boundaries of what a modern utility bike can be. The 2009 debut of the Oregon Manifest Constructor’s Design Challenge featured twenty-nine bicycle frame builders representing seven states across the nation. Builders presented best solutions to a transportation style bicycle, putting their entries to a rugged road test and under the scrutiny of a panel of seasoned bicycle experts. More than 5,000 people viewed the twelve winning solutions exhibited in the Oregon Manifest pop-up gallery in Portland, Oregon’s downtown Pearl District. The winner's of the Oregon Manifest Constructor's Design Challenge were awarded, as well as three incredible designs from collaborations with constructors with IDEO, Fuseproject and Ziba Design.

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